
It seems that many classic games in childhood that were played outside with little or no equipment, gadgets, etc. Lost. Children do not hear about these games most of the time, and even more so how to play them.
Many of them are great exercises, they are worth nothing and best of all create amazing childhood memories. Many of my most memorable childhood memories are the hours and hours when we played these different games with my brother, cousins, and someone else who was around.
Here is a list of some of my favorites:
Red light Green light - one person plays a “stop signal” and the rest try to touch him / her. The one who touches it wins first. To begin with, all children form a line about 15 feet from the person stopping the light. This person ceases to glow face from the line of children and says "green light". At this point, children are allowed to move to a stop light, some running, walking or making their way. At any time, the stoplight person gives out a “red light” and turns. If any of the guys committed after this happened, they disappeared. This continues until the first player touches the stop light, wins the game and gets the right to be a “stop signal” for the next game.
Kick The Can is a combination of search and tek. One person “he” closes his eyes and counts on a large number, while everyone else is hiding. Then the person who believed who was guarding the “bank” runs around the neighborhood to find everyone. The hard part is that, once a person is found, they have a race in which the person who has just been found must try to drive the bank out before the recipient meets them. It seems that there will always be those children who hide in a deaf, easily detectable place, with the intention to run to the bank if they are caught.
Marble - Requires a relatively smooth playing field, usually on dirt. A small hole is made in the center of the playing field. Each player fights with marble, and they are randomly scattered around the playing field. Each player uses a large marble, called a shooter, to try to knock the other marbles into the hole, much like a shooting pool. The players take turns shooting, and if a player knocks the marble into the hole with his shot, they get to save the marble they knock on and shoot again. Of course, simple marble trading is always very popular.
Duck Duck Goose - Children sit in a circle facing each other. One person is “this” and walks in a circle. When they walk, they click on people’s heads and say if they are “ducks” or “geese”. Once someone is a “goose”, they get up and try to pursue “it” around the circle. The goal is to tap this person before they can sit in the goose seat. If the goose cannot do this, they will become “them” for the next round, and the game will continue. If they click on “this” person, the person marked should sit in the center of the circle. Then the goose will be his for the next round. The person in the middle cannot leave until another person is marked and they will be replaced.
Stick Ball - A baseball bat is played and the ball is usually a tennis ball, so we didn’t break windows. No teams, only one person to the bat and all the others in the outfield. The man with the bat throws the ball and hits it. Then he puts the bat on the ground in front of him. The person who receives the ball throws it at the bat from the place where the ball was raised. When and if the ball hits a bat, it floats in the air. If the dough does not catch the ball, the person who started it, then finishes. If someone in the field catches a punch before he touches the ground, they are automatically up to the bits.
Hopscotch - Hopscotch is a great jumping game that can be played on the sidewalk or sidewalk or on the floor indoors. There are hundreds of chart options that you can draw. Use your favorite version to make children play. Use chalk to paint the pattern on the floor, or use masking tape on the tape. Create a chart with 8 sections and write them down. Each player has a marker, such as a stone, a bean, a bottle cap, a sink, a button, etc.
The first player is behind the starting line to throw her or his marker in square 1. Jump over square 1 to square 2, then continue to jump to square 8, turn around and jump back again. Pause in square 2 to pick up the marker, jump in square 1 and exit. Then continue to throw the stone into square 2. All jumps are performed on one foot without a hepscotch design, so that two squares side by side. Then two feet can be placed down one on each square. The player must always jump over any square where the manufacturer is located.
The player comes out, if the marker cannot land on a proper square, the bunker steps on the line, the bunker loses its balance, bending down to raise the marker and puts the other hand or foot down, the bunker goes into the square where the marker is, or one box. The player places the marker in the square, where he or she will resume the game on the next turn, and the next player will begin. Sometimes at one end of the template, a dome-shaped “rest area” is added, where a player can rest for a second or two before jumping backwards.
Dell Farmer - Participants need about 15 or more people in a circle. One person is selected as a farmer and stands in the middle. Everybody sings: “A farmer in the village, a farmer in a tree, Hei-ho, Derry-o, a farmer in the tree” and walk around. The next verse: “The farmer takes a wife ...”, which is sung when the first person chooses another person from the circle to come inside. Next verse: “The wife takes the child ...” when the second person inside the circle selects the third person to be a child. It continues with “A child takes a dog ...”, “A dog takes a cat ...”, “A cat takes a rat ...” and “A rat takes cheese ...” The last verse “Cheese is alone ...” when all the people on the inside of the circle return to the outer edge of the circle and sing, when the last person is selected "standing alone" in the circle, the game ends.
Try to recall some of your favorites and add to the list. Recreate lost childhood games and give pleasure to your children and grandchildren, and share with them a link to the examples of what you did in childhood. This will help them see you in a new light.

